![]() The DOS version of the game didn't arrive until 1994, two years after the film and one year after the Megadrive version. That said, I do remember that Aladdin got its hooks deep into me.Īs the uncool PC dweeb in class, I was desperate for Mario and Sonic-style platformers with which to keep up with the console Joneses, plus there was indeed a mild mania around the Aladdin movie at the time, Robin Williams' genie being considered to be the height of comedy by 13-year-old boys. I couldn't afford many, if any, games back then, so the last thing I was going to do was drop cash on a bloody Disney game. But I can't remember why I would have owned a legit copy. I know I played it, and I know that I owned a boxed copy of it - I remember typing in specific words from specific pages of the manual in order to pass the copy protection. There's a black hole in my memory regarding Aladdin. Weirdly I wrote this several days before today's announcement that Aladdin and other 90s Disney platformers have been re-released on GoG. One a day, every day of the year, perhaps for all time. Graphics: 8 Sound: 8 Gameplay: 8 Creativity: 3 Replay Value/Game Length: 4 Final: 6.Have You Played? is an endless stream of game retrospectives. Sorry Capcom, you aren’t going to get a dollar off me. It’s great for little kids, so I suggest parents buy this game. You have to take this into consideration why pay $30 to get it on the GBA when you could get it for $5 on the SNES? If your GBA is collecting dust, and you played practically every other fun platformer for it, then I suggest you get this game. However, anyone who does have or beat the original game, I suggest you pass and play something else. I can say that this game will be fun to anyone who hasn’t played the original. What can I say? The game was fun back when it was first released. A newcomer to the genre (or a newcomer to video games itself) might take a lot longer, but it still won’t take that long to beat. You might go crazy and play it once more, but I doubt it. Nice tracks, very similar of what you hear in the television series. I didn’t see any improvement of graphics during the port, but I am not really complaining. It remains true to the series, which is a good thing. The difficulty is good for a newcomer to platformers, as well as a veteran of the genre.Īs for the graphics, pretty much the same thing as the SNES. The game wasn’t as difficult as I remembered it, but I think I just improved as a gamer. Sure the game lacked originality back in the day (Aladdin played like a ton of other platformers on the SNES), but it was still fun. It is pretty much like this: save the princess as well as the city of Agrabah by defeating the evil wizard named Jafar and his minions. You get apples to hurt your enemy from afar. The game plays nearly exactly how it played on the SNES ten years ago. How does the game fare even though it’s over a decade old? Capcom, the developer and publisher of the game, has now decided to port the SNES version to the GBA (I guess no one could beat the Genesis version either). I actually did like the SNES version better than the Genesis version, but enough wasting your time with my comparison between the two games, on to the review. The SNES game had a save feature (if there was a save feature on the Genesis version, then maybe I wouldn’t have resulted to cheating). Years passed until I actually played the SNES version, and when I played it, I was rather astonished. It was the first game I was forced to cheat on (the good old A+A+B+B while Pause trick). Aladdin (at least when I was a kid) was hard. One of the games I had for the Genesis was Aladdin. I was one of the rare kids that had a Genesis instead of a SNES. One was for the Sega Genesis and the other was for the Super Nintendo. Back in 1993, Disney decided to release two Aladdin games. The movie had such a blockbuster success that it spawned a couple of video games. ![]() ![]() The movie was pretty kick-butt, not like most of the Disney movies today. I was a big fan of Aladdin when I was young. ![]()
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